MALINYX

Experimental · Cooperative parent–child game

TINY TOGETHER

A cooperative adventure for a parent and a child: each holds half of what the mission needs, so they have to talk.

Role
Game design, art direction, paper prototype, iPhone & iPad prototype
Project type
Self-initiated game
Stage
Prototype
Year
2026
Tools
SwiftUI · Blender (board renders)
Images
App screenshots

The garden board in daylight.

01 — The project

TINY TOGETHER

The design question is narrow: does adventure language support, interrupt or strengthen parent–child cooperation? The game does not claim to teach a language or pronunciation.

The characters, the garden board and every element are my own art; character names are still provisional.

Missions playable in the prototypeIn prototype · internal app
3
Pages in the paper playtest kitDesigned
43
Stones on the garden path graphDesigned
19
Family playtests runNot claimed
0
02 — My contributionSelf-initiated game

What I did.

  • Game design
  • Art direction and character art
  • Paper playtest kit
  • iPhone & iPad prototype

04 — Project status

Prototype
Stage
PrototypeA working prototype exists (an app, a tool or a functional model); the page says exactly what it covers. Form-only models are listed under Physical evidence.
What exists
A 43-page paper kit, a rendered garden board and an internal SwiftUI prototype with three missions.
Physical evidence
Paper playtest kit.
Not claimed
  • Family playtest results — none run yet
  • Language-learning outcomes
Images
Blender board renders and app screenshots from the internal prototype.