Experimental · Cooperative parent–child game
TINY TOGETHER
A cooperative adventure for a parent and a child: each holds half of what the mission needs, so they have to talk.


The garden board in daylight.
01 — The project
TINY TOGETHERThe design question is narrow: does adventure language support, interrupt or strengthen parent–child cooperation? The game does not claim to teach a language or pronunciation.
The characters, the garden board and every element are my own art; character names are still provisional.
- Missions playable in the prototypeIn prototype · internal app
- 3
- Pages in the paper playtest kitDesigned
- 43
- Stones on the garden path graphDesigned
- 19
- Family playtests runNot claimed
- 0
02 — My contributionSelf-initiated game
What I did.
- Game design
- Art direction and character art
- Paper playtest kit
- iPhone & iPad prototype
04 — Project status
Prototype- Stage
- PrototypeA working prototype exists (an app, a tool or a functional model); the page says exactly what it covers. Form-only models are listed under Physical evidence.
- What exists
- A 43-page paper kit, a rendered garden board and an internal SwiftUI prototype with three missions.
- Physical evidence
- Paper playtest kit.
- Not claimed
- Family playtest results — none run yet
- Language-learning outcomes
- Images
- Blender board renders and app screenshots from the internal prototype.
Next project · Experimental · Companion game
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Peaceful iPhone companion game — no streaks, no punishment



